ニック・ナイトさんのインスタグラム写真 - (ニック・ナイトInstagram)「Sweet Celebrating SHOWstudio’s 20 th Birthday this Friday , I am posting projects from SHOWstudio with some explanation of them .   Actually made in 1999 , Sweet was my first experience with 3D scanning. I saw a short piece on a BBC program called Newsnight and the last item of the program was often a little light hearted , this time it was on a company called Createc who were doing something with a view to re animating dead actors . A process they called Synothespians. They had set up in the old British film studio complex in West London called Ealing Film studios. As part of this idea they had acquired a 3d scanning rig which apparently was made by some students from Edimbrough . We worked with a great chap there called Peter Martin .  The idea of Sweet was that the super stylist @janehow remade her favourite pieces from the collections but only out of sweet wrappers and cup cake holders. We worked out that the 3D scanner thought that a reflection from something shiny was a solid object and it couldn’t tell wether that object was coming towards the camera lens or receding from it. This caused the computer to go into a pathway of seemingly random decisions and assumptions about the object infant of it resulting in these beautiful almost Daliesque images . I have always loved the idea of the computer having to use its intelligence to create the abstract or non logical ideas of art and fashion and human creativity. The film was set to a soundtrack made by a wonderful musician called Kieran Hebden . We coupled the scan of the sweet wrapper clothes to the motion capture of a models catwalk walk ( See project JWalk ) to have a version of the 3d avatar walking down an imaginary catwalk. Even back in those early days of 3D scanning , I remember people excitedly talking about software being developed in Japan where you could scan a piece of clothing and attribute the properties of that material to decide how it should move , for example how a chiffon skirt would look moving to how a leather one would. I always wanted to do a project attributing the wrong physical properties to a collection… wooden Haute Couture ? Concrete sportswear ? Glass Ready to Wear ?」11月26日 4時44分 - nick_knight

ニック・ナイトのインスタグラム(nick_knight) - 11月26日 04時44分


Sweet
Celebrating SHOWstudio’s 20 th Birthday this Friday , I am posting projects from SHOWstudio with some explanation of them .

Actually made in 1999 , Sweet was my first experience with 3D scanning.
I saw a short piece on a BBC program called Newsnight and the last item of the program was often a little light hearted , this time it was on a company called Createc who were doing something with a view to re animating dead actors . A process they called Synothespians.
They had set up in the old British film studio complex in West London called Ealing Film studios.
As part of this idea they had acquired a 3d scanning rig which apparently was made by some students from Edimbrough .
We worked with a great chap there called Peter Martin .
The idea of Sweet was that the super stylist @janehow remade her favourite pieces from the collections but only out of sweet wrappers and cup cake holders.
We worked out that the 3D scanner thought that a reflection from something shiny was a solid object and it couldn’t tell wether that object was coming towards the camera lens or receding from it. This caused the computer to go into a pathway of seemingly random decisions and assumptions about the object infant of it resulting in these beautiful almost Daliesque images .
I have always loved the idea of the computer having to use its intelligence to create the abstract or non logical ideas of art and fashion and human creativity.
The film was set to a soundtrack made by a wonderful musician called Kieran Hebden .
We coupled the scan of the sweet wrapper clothes to the motion capture of a models catwalk walk ( See project JWalk ) to have a version of the 3d avatar walking down an imaginary catwalk.
Even back in those early days of 3D scanning , I remember people excitedly talking about software being developed in Japan where you could scan a piece of clothing and attribute the properties of that material to decide how it should move , for example how a chiffon skirt would look moving to how a leather one would.
I always wanted to do a project attributing the wrong physical properties to a collection… wooden Haute Couture ? Concrete sportswear ? Glass Ready to Wear ?


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