スレッジハンマー・ゲームズのインスタグラム(sledgehammergames) - 8月1日 06時57分
This week’s #SHGDevProfile highlights Mike Prestia, our Lead MP Gameplay Engineer. He led the effort to implement dogfighting in Call of Duty: WWII, overcoming technical obstacles to create a unique player experience. Show Mike some love!
[BIHAKUEN]UVシールド(UVShield)
更年期に悩んだら
odbol.emborum
dogfights were an incredible addition. after that major overhaul update a while back, this game became one of my favorite games in the franchise. so much care clearly went into everything done in the multiplayer and it was all clearly done to appeal to the consumers. this is why i have given up on black ops 4 and play this game. the multiplayer is packed to the brim with content and it never gets old. thank you sledgehammer, for caring about us. i cant wait to see your next project 😊
rickster.sabander
The AW2 Area 51 edition: Comes with a working exo skeleton with a working Bal-27 and the XS1 Goliath scorestreak. Not only that but get a total face cover helmet with a working hud. All this for a good price of 200 times your house rent
brandon.moore02
I love WW2. It was at least better than AW. Multiplayer was great, but zombies could have used lots of revisions. Great, complex game overall. Love SGH
cody_dreblow24
They don’t compete with other developers, they compete with them selves to try and not make a game worst than the last, and they haven’t done it yet.
summer_cod
hi im a girl gamer. im new to this so maybe leave me a follow or a like. im hoping to start youtube again soon. love ya <3
xx_mssinister_xx
This is gonna get lost in the comments, but I’m a bo4 Player trying to get recognized ✨ Follow me! Have a great day
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